Blood Sorcery Pdf
- The Blood Sorcery Bible Pdf Download
- Blood Sorcery Bible Pdf
- Blood Sorcery Bible Volume 2 Pdf
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Necromantic Sorcery is the FIRST grimoire to ever expose the most evil mysteries of demonic ‘other side’ sorcery from the Western, Haitian Vodoun, and Afrikan Kongo root currents. In it, you are going to learn genuinely extreme rituals for shamelessly exploiting magick of the dead, and experiencing damnation on the Left Hand Path. For specialists, this is a treasure trove of the ancient evidence on necromancy and its related modern scholarship. The first of its kind and filled with information, this volume will be of central importance to thoseinterested in the rapidly expanding, inherently fascinating, and intellectually exciting subjects of ghosts and magic in antiquity.
V5 blood sorcery, blood of potency too strong? So Im actually reading the blood sorcery discipline and i was wondering if im the only at first sight seing blood of potency as maybe way too strong? Considering one dot in blood potency is actually Dot X 10xp. This discipline has the potentiel to give you from 20 to 90 free xp to raise it. A grimoire to some, an anarchist's cookbook of Blood Sorcery and Necromancy to others, the Blood Sorcery Bible is the first book of its kind to openly discuss the intricacies of Blood Sorcery from the science of self-vivisection to the combination of sexual fluids and magnetics.
SORCEROUS ORIGIN: BLOOD MAGIC
Your innate magic comes from the raw energy contained within your blood. Whether through heredity, or some arcane accident, your life force itself is empowered with magic, and only by expending your own blood can you harness your true potential. Some blood mages use their power in subtle ways, growing pale and exhausted as they tax their bodies to the limit of their magical capacity. Others are openly horrifying, spewing blood from open wounds and transmuting it to magical force to destroy their enemies. In whatever way it is expressed, blood magic is sinister and dangerous, as much to the mage as to anyone else. Those who draw on too much power bring themselves close to death, and more than one blood mage has been left a pale corpse by their own overconfidence.
WOUND CHANNELING
Starting when you choose this origin at 1st level, you can channel your spilled blood into magical energy. When you take piercing or slashing damage, you may immediately spend your reaction to cast one cantrip, even when it normally takes a standard action to cast.
BLOOD CASTING
At 2nd level, when you gain the ‘Font of Magic’ feature, it works differently for you. You do not have a pool of sorcery points that increases with levels. You may still use Flexible Casting and Metamagic, but instead of spending and converting sorcery points, you spend and convert hit points , at a ratio of three hit points per one sorcery point. When you spend hit points in this way, they cannot be recovered by normal or magical means (except with Flexible Casting), but are restored when you finish a long rest.
The Blood Sorcery Bible Pdf Download
SIPHON BLOOD
Blood Sorcery Bible Pdf
Beginning at 6th level, you can use the blood of other creatures to rejuvenate your body and your magical potential. As an action, you may drain the blood from a creature with blood within 10 feet of you that has died in the last minute, absorbing it essence into your own. You recover 1d6 hit points per hit die of the dead creature, which is left a dry and withered husk. This can even allow you to recover hit points spent using your Blood Casting feature. You can only use this power again after finishing a short or a long rest.
SANGUINE BOND
At 14th level, you gain the ability to mark others with your magic. Anyone who tastes your blood is considered bonded to you for a year and a day. You may cast spells targeting creatures that are bonded to you regardless of range and line-of-sight limitations, so long as they are on the same plane. In addition, whenever you cast a spell that affects only you, you may have it additionally affect any number of creatures that are bonded to you by spending 3 hit points per bonded creature.
SEIZE BODY
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Blood Sorcery Bible Volume 2 Pdf
At 18th level, your blood is powerful enough to dominate the will of lesser creatures. As an action, you may wound yourself and spend 15 hit points to project your blood into the ears and mouth of a creature within 15 feet that has blood. That creature must make a Constitution save or be dominated by you for one minute. You take total and precise control of the target on its turns – it takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. At the end of the duration, that creature takes 6d6 necrotic damage as its own body fights to reassert dominance. On a successful Constitution save, the creature is not dominated – it takes 6d6 necrotic damage from your attempted invasion, but is immune from further attempts at this power for 24 hours.